DEVELOPMENT
The game was developed for the Spain Game Devs Jam II that took place in September of 2020; the objective was to create a game based on the thematic word "duel" in seven days. Our team, which was composed of five members (two artists, a game programmer, a music producer, and a game designer) started by drawing out ideas. After a couple of hours of brainstorming we decided to go with Blaster Buds. The main questions we asked were, does the game fit the theme? is it simple enough to scale? and most importantly, do we have time and knowledge to develop this idea with the resources we have available?