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Feb 2025 to Present · Berlin (Remote)

Gimica

Designer + developerCasual mobile F2PJustPlay ecosystem

I'm a game designer and developer at a casual game publisher inside the JustPlay ecosystem, building gameplay features that teams across the studio integrate into a portfolio of live mobile games.

JustPlay, the casual-gaming ecosystem Gimica is part of
Role
Game & Level Designer / Developer
Studio
Gimica, part of the JustPlay ecosystem
Platforms
iOS & Android
Stack
Unity · C# · Babylon.js · Godot
Links
Google Play · gimica.com · justplayengine.com
01

The studio

Gimica is a casual-first game publisher with 50+ live mobile games (Solitaire Verse, Bubble Pop: Wild Rescue, Sugar Rush Adventure, Treasure Master and more) that are always free to play and loved by millions. It sits inside JustPlay, an integrated rewarded-gaming ecosystem with 25M+ downloads and 500K+ daily players, built so players keep earning while the studio keeps shipping.

02

What I do

  • Design and development across the portfolio, partnering with art, engineering, product and QA, often on the same feature.
  • Build reusable gameplay systems (boosters, combos, reward and chest systems, rewarded-video minigames) that get integrated into game after game.
  • Design adaptive difficulty and level progression, and author levels for multiple titles.
  • Plan and run A/B tests end to end, from hypothesis to rollout.
03

How I work

I own features end to end: from the spec and prototype, through implementation and QA, and out to an A/B test that tells us whether it actually worked. I build what I design in Unity (with Babylon.js and Godot), so a system ships as one clean, tunable piece the rest of the team can reuse.