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Level Up Game Jam 2024 · Solo dev

Birds of
a Feather

Solo developer3D actionDesign · code · content

One legendary pigeon. One developer. All of it. Fly the city, win over scattered birds, and turn a flock into an army.

Birds of a Feather, a 3D pigeon flight and crowd-combat game
Role
Solo developer: design, code, content
Jam
Level Up Game Jam 2024
Year
Jul 2024
Platform
PC · Windows & Mac
Links
itch.io
01

The game

The world used to be kind to pigeons: war heroes, peace bringers, companions. Now they are pests. Fly across the city as the chosen pigeon, win over scattered birds, and grow a flock big enough to take on the enemy leaders keeping pigeonkind down. Part 3D exploration, part crowd combat, where your followers are your health bar, your army and your responsibility all at once.

02

Why it matters

Everything in the build is mine: concept, systems, flocking follower AI, enemy leaders, level layout, UI, dialogue and the build itself, all scoped and shipped inside jam deadlines. It is the clearest proof of range I have: I can design a game and then actually make it exist.

03

Design notes

  • Followers as a resource: recruiting birds is progression, combat power and risk, all in one number.
  • Flight as a verb: traversal is the reward loop, so the city is designed around perch-to-perch hops with landmark navigation.
  • Honest jank: the itch page documents known bugs openly. Shipping and transparency beat polish theatre in a jam build.